Eldertrail v0.3.4.3 changelog #05


Thanks for constant feedback and support! 

Check out the new release: Eldertrail v0.3.4.3

As always both free and premium versions are upgraded. 

CHANGELOG:

UNITS:

-STINGER OF WELES received active skill HIDING

SKILLS, SPELLS & STATUS EFFECTS:

-New ARMOR status effect opposite to CORROSION.

  PHYSICAL DEFENCE + 20

-New FOCUS status effect opposite to DISORIENTATION.

  DMG +10 % ; EFFECTIVENESS +10

-New status effects: SUPPORT MARK, WARRIOR MARK, MAGE MARK, RANGER MARK.

       

-METEOR active skill reworked: Mana burn effect is removed. Now skill puts WARRIOR MARK on target.

-BLOOD RITE casting cost reduced from 15 HP to 10 HP but puts 2 BLEEDING status charges on caster.

-INCINERATION active skill puts RANGER class mark on target 

-MANA FEAST active skill  puts SUPPORT class mark on target 

-FEAST active skill puts MAGE class mark on target 

-MAGIC OIL additionally puts MAGE class mark on each target

BALANCE:

-BLEEDING STATUS reduces charges after status activation. Bleeding status can kill.    

-GROMWIT active skill changed from THUNDER BOLT to LIGHTNING

-FIRE SMASH active skill mana cost increased from 5 to 10. DMG reduced from 55 to 45

-IN THE SHADOWS perk has been reworked: IN THE SHADOWS passive skill increased from 15 to 20. HIDE passive skill removed.

GENERAL:

-Autobattle speed has been increased. Status animations are turned off during autobattle.

-Status mechanics has been reworked: Some statuses are removed after unit’s activation.

-LEADERSHIP points will be visible below Hero's team.

-Spells have book icon now at the right of required knowledge value


-Team view layout in CAPITAL/CASTLE has been changed 


-If status will be blocked by unit’s resistance than RESISTED popup will appear 

-Daily HP & MP regen bonus and PHY DEF & MAG DEF bonus from castle will be visible in castle view 

-New thematic battle encounters where we don’t see enemy units like ruins


-Each unit has defined CLASS which will be used for various combos, effects etc.


-Below skill scroll status effects are described.


MAPS:

- Grim fields, Disciples, War of three and Hunt maps have been updated

- New map created by user: Pyrek

- New map commands:

ruins_goblins_1, ruins_goblins_2, ruins_spiders_1, ruins_spiders_2, ruins_spiders_3, ruins_gnolls_1, ruins_gnolls_2, ruins_gnolls_3, ruins_orcs_1, ruins_orcs_2, ruins_orcs_3, ruins_vampires_1, ruins_vampires_2

BUG FIXES:

- [Tobi1Kenobi]  WAVE ROAD and UNDERGROUND STREAM skills break next animations.

- [Tobi1Kenobi]  Some weekly events connected with rest action don’t trigger when you have rest action building in your capital

- [Pyrek] When hero is in neutral castle and you use Equipment button game crashes

- [Upior] If a unit already has an active skill from an item then the unit does not get a second active skill from another item.

- [Upior] If a unit tries to retreat and then gets paralysed, the unit will retreat before resolving the paralysis status effect.

- [Upior] THE GOLDEN CHALICE does not give 1000 GOLD after discarding

- [Tobi1Kenobi] First week's event was random. Now the first week is always a normal week.

- [Tobi1Kenobi] Sometimes for units with DOUBLE STRIKE battle can not end if STATUS effect kills last enemy unit 

- [Tobi1Kenobi] Sometime attack or spell DMG was 0 if status is effect was removed before attack.

- [Tobi1Kenobi] SHURIKEN passive skill DMG was not shown correctly

Files

Eldertrail_v0.3.4.3_F.zip 364 MB
Jan 31, 2022
Eldertrail_v0.3.4.3_P.zip 364 MB
Jan 31, 2022

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