Eldertrail v0.3.4.3 changelog #05
Thanks for constant feedback and support!
Check out the new release: Eldertrail v0.3.4.3
As always both free and premium versions are upgraded.
CHANGELOG:
UNITS:
-STINGER OF WELES received active skill HIDING
SKILLS, SPELLS & STATUS EFFECTS:
-New ARMOR status effect opposite to CORROSION.
PHYSICAL DEFENCE + 20
-New FOCUS status effect opposite to DISORIENTATION.
DMG +10 % ; EFFECTIVENESS +10
-New status effects: SUPPORT MARK, WARRIOR MARK, MAGE MARK, RANGER MARK.
-METEOR active skill reworked: Mana burn effect is removed. Now skill puts WARRIOR MARK on target.
-BLOOD RITE casting cost reduced from 15 HP to 10 HP but puts 2 BLEEDING status charges on caster.
-INCINERATION active skill puts RANGER class mark on target
-MANA FEAST active skill puts SUPPORT class mark on target
-FEAST active skill puts MAGE class mark on target
-MAGIC OIL additionally puts MAGE class mark on each target
BALANCE:
-BLEEDING STATUS reduces charges after status activation. Bleeding status can kill.
-GROMWIT active skill changed from THUNDER BOLT to LIGHTNING
-FIRE SMASH active skill mana cost increased from 5 to 10. DMG reduced from 55 to 45
-IN THE SHADOWS perk has been reworked: IN THE SHADOWS passive skill increased from 15 to 20. HIDE passive skill removed.
GENERAL:
-Autobattle speed has been increased. Status animations are turned off during autobattle.
-Status mechanics has been reworked: Some statuses are removed after unit’s activation.
-LEADERSHIP points will be visible below Hero's team.
-Spells have book icon now at the right of required knowledge value
-Team view layout in CAPITAL/CASTLE has been changed
-If status will be blocked by unit’s resistance than RESISTED popup will appear
-Daily HP & MP regen bonus and PHY DEF & MAG DEF bonus from castle will be visible in castle view
-New thematic battle encounters where we don’t see enemy units like ruins
-Each unit has defined CLASS which will be used for various combos, effects etc.
-Below skill scroll status effects are described.
MAPS:
- Grim fields, Disciples, War of three and Hunt maps have been updated
- New map created by user: Pyrek
- New map commands:
ruins_goblins_1, ruins_goblins_2, ruins_spiders_1, ruins_spiders_2, ruins_spiders_3, ruins_gnolls_1, ruins_gnolls_2, ruins_gnolls_3, ruins_orcs_1, ruins_orcs_2, ruins_orcs_3, ruins_vampires_1, ruins_vampires_2
BUG FIXES:
- [Tobi1Kenobi] WAVE ROAD and UNDERGROUND STREAM skills break next animations.
- [Tobi1Kenobi] Some weekly events connected with rest action don’t trigger when you have rest action building in your capital
- [Pyrek] When hero is in neutral castle and you use Equipment button game crashes
- [Upior] If a unit already has an active skill from an item then the unit does not get a second active skill from another item.
- [Upior] If a unit tries to retreat and then gets paralysed, the unit will retreat before resolving the paralysis status effect.
- [Upior] THE GOLDEN CHALICE does not give 1000 GOLD after discarding
- [Tobi1Kenobi] First week's event was random. Now the first week is always a normal week.
- [Tobi1Kenobi] Sometimes for units with DOUBLE STRIKE battle can not end if STATUS effect kills last enemy unit
- [Tobi1Kenobi] Sometime attack or spell DMG was 0 if status is effect was removed before attack.
- [Tobi1Kenobi] SHURIKEN passive skill DMG was not shown correctly
Files
Get Eldertrail
Eldertrail
Turn based strategy game with card based exploration.
Status | In development |
Author | tobi_1_kenobi |
Genre | Strategy, Card Game |
Tags | 2D, Fantasy, GameMaker, Strategy RPG, Tactical, Turn-based, Turn-Based Combat, Turn-based Strategy |
Languages | English, Polish, Ukrainian |
Accessibility | Subtitles |
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